You must unlock them by learning a certain number of abilities for in other, lesser classes. Use this on your guys to make them physically stronger. While Blue Magick has its purpose and has a wide variety of spells, it's the single most overrated ability in the game. Paladins are front-line fighters with some magical ability. Quicksand: Damages plus causes Death Sentence. Final Fantasy Tactics A2: Grimoire of the Rift is part of the Final Fantasy: "Ivalice Alliance" trilogy. Move on Lava: Allows you to walk on lava. Job Requirements: Level 2 Chemist The healing mage; the priest will protect his comrades while dealing great damage to the enemy with Holy. Power Break: Takes down enemy's strength. For Final Fantasy Tactics A2: Grimoire of the Rift on the DS, a GameFAQs Q&A question titled "What is the best job combination for all the races? Equip Armor: Enables a character to equip heavy armor, regardless of class. Golem: The Golem will protect you from all physical attacks for a few rounds. Sunken State: Become invisible after getting hit. However, katanas break after multiple spirit-conjures, making the Samurai the most expensive job to maintain. Plus it doesn't consume MP! Best used against undead enemies. Haste2: Stronger version of Haste, lasts duration of battle. Charge +4: Allows you to charge for 4 charge time. Steal Exp. Battle Song: This will boost your attack in battle. Uses 12 MP. Uses 34 MP. Nameless Dance: Cause random status problems to all enemies with this dance. How long does it take to hav someone ask to join yur clan ive played for four hrs with out 1 person asking and how do i unlock new jobs HELP thanks! Magic Song: This will boost your magic power in battle. Last Song: Your characters' CT goes to 100 as soon as you sing this, giving you the opportunity to kick ass. Paralyses: Causes Don't Act to your enemies. Job classes are a staple of the Final Fantasy series, and they are doubly important in the Final Fantasy Tactics series. Weapon Break: Breaks an enemy's weapon. Uses 48 MP. Leviathan: The Master of the Seas, Leviathan, will clean up the evil with his Tidal Wave. Best used against Flotiballs, Morbols and Hyudra enemies. Monster Skill: A friendly monster gains an additional ability if you stand beside it. Dispel Magic: Removes positive status, such as protect and shell. Doubt Faith: Causes Innocent on the enemy. Trapping, used for a variety of long-range attacks, Seers are back-line fighters that cast a variety of mid-level white and black magick spells. Walk on Water: Allows you to walk on water as if it were land. Heal: You can recover from Dark, Silence and Poison using this. Uses 6 MP. Uses 30 MP. Demi: Target loses 1/2 of his total HP. Level jump 5: jump 5 panels away from your target. Doesn't work on bosses, demons and apandas. Quick: This allows you to act immediately when cast. ". Demi2: Target loses 3/4 of his total HP. Eye Drop: Use this to recover from Darkness status. I've played all three Tactics games. However they lack in defense. They have fewer hit points than front-line fighters but tend to move quickly and strike more accurately, similar to Thieves. Your typical offensive magic user. Their jump attack does a lot of damage. Uses 20 MP. Best Movie, TV and Comics of the Year Awards 2020, Final Fantasy Tactics A2: Grimoire of the Rift Wiki Guide, Continue Job Classes...         Â, Final Fantasy Tactics A2: Grimoire of the Rift, Things Ghost of Tsushima Doesn't Tell You. Dash: Tackle an enemy. A beginning job where many other jobs originate from. Final Fantasy Tactics A2 was originally conceived as a Game Boy Advance game, hence the title being suffixed \"A2\" not \"DS\". Foxbird: Lowers your enemy's brave. White Magick, used for casting direct healing and indirect support spells, as well as reversing status ailments. Cyclops: The Cyclops' frozen blades of Air will quickly destroy anyone who is foolish enough to fight you. If successful, you'll get a new friend and your enemy's CT will drop to 0, allowing you to whack him good. Frog: Give an enemy the frog status. Then go to the Rupie Mountains and go to the quest location that appears there. Wave Fist: Attack an enemy from a distance. Uses 12 MP. Distribute: Your members get some healing when you are healed. I think their abilities are useful and fun to use. It makes your characters deadly! Uses 40 MP. Raise 2: Revives dead ally plus gives all HP. However, to successfully use Calculator abilities might be more trouble than it's worth. An Illusionist's spell can hit anyone across the entire battlefield, but all their spells come with high costs. Uses 10 MP. Auto-Potion: After getting hit by an attack or spell, you might use a potion. Maiden Kiss: Use this to recover from Frog status. Gil Taking: Steal some money from your enemies. Defense Up: Increases your physical defense. Shuriken: Throw various types of shurikens. Priest is a fun character to have for a while, but when the game gets more challenging it's annoying that sometimes you'll accidentally heal the enemy or when the revive spell is … Cure2: Restore even more HP than Cure. Steal Accessory: Get an enemy's accessory. Final Fantasy Tactics A2: Grimoire of the Rift jobs; Blue Mage (Tactics A2) Green Mage (Tactics A2) Parivir (Tactics A2) Seer (Tactics A2) Heritor; Spellblade (Tactics A2) Chocobo Knight (Tactics A2) All items (59) # A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z; Other Chemists by themselves suck. Uses 8 MP. What I hate about Knight is that its break abilities are virtually useless because most enemies in the game are defeated after a couple hits. Uses 2 MP. Soldiers are front-line fighters who give moderate damage. Silf: The Silf will silence the enemies, so they can't cast magics at all. The job is mastered as you acquire it. Uses 60 MP. Incredibly useful against Zodiac Braves. And if you're using a PSX emulator, you can use Save State cheating to ensure the break happens twice, hehe. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters. Esuna: Heals from all status ailments except Undead. Mind Break: Takes down enemy's magic strength. Gained JP up: You get more JP than usual after doing something. Uses 48 MP. I've been recently going through an early mid-life crisis, one that involves buying every single piece of "official" memorabilia for my 2 favorite games - Xenogears and Final Fantasy Tactics … I did some missions and unlocked a few jobs, like dragoon and two others that escape me at the moment, but i don't know how to acess them. Death Sentence: You'll sentence the enemy to death if successful. We'll go over all that here. The Equip Armor ability is invaluable for job classes that lack in defense. Arrow Guard: Allows you to evade more arrow attacks. Charge +1: Allows you to charge for 1 charge time. Blade Grasp: If your character has a very high Brave, he/she will stop most physical attacks. They are primarily used to deal damage like a Soldier, but they can heal as well. Charge +7: Allows you to charge for 7 charge time. Black Mages are mid-line fighters that rain magical death on enemies. Odin: Odin will charge the enemy, causing massive damage. With a minor rule change, Black Mages have been nerfed: all Black Mages start battles with zero magick points, meaning they will not be able to bust out their strongest spells right off the bat. Ifrit: Ifrit's flames will consume the enemy. Cyclops is stronger than Bahamut, but sometimes it's better to go for Bahamut due to the larger range. Holy Water: Use this to recover from Undead status. What makes Bahamut special is that he has a slightly larger effect range. Uses 18 MP. These guys fiddle around with time to either speed up your team or slow down the enemy. However, with 19 usable items, there were over 300 combinations, and would take a long time to test, pushing back the release date. Summoners do the most damage, but their summons are high on MP cost and have a long charge time. Uses 16 MP. This is a valuable ability to have for the beginning of the game. Equip Knife: Allows you to equip katanas, regardless of class. Angel Song: This song will restore some MP to all allies. Float: Allows you to evade Earth elemental attacks. A beginning job where many other jobs originate from. I think you're better off focusing on increasing your movement range rather than using this ability. Priest is a fun character to have for a while, but when the game gets more challenging it's annoying that sometimes you'll accidentally heal the enemy or when the revive spell is unsuccessful. Charge +2: Allows you to charge for 2 charge time. Uses 48 MP. Last Dance: The enemy's CT will reset to 0 when using this dance. : Steal experience points from your enemies. The Transmuter job was a nu mou job intended to allow mixture of items for abilities. Cure: Basic healing magic, can heal up to 80 HP per ally. That's not to say a Hunter is inaccurate: they are still more accurate than many other classes. They don't have access to the upper-level magick of White and Black Mages, but they don't have access to the low-level magick either. Blind Rage: Causes Berserk to your enemies. This is a very useful ability! Counter Magic: If a magic user hits you with a certain spell, you'll give him a taste of his own medicine. Charge +3: Allows you to charge for 3 charge time. Remedy: This will cure all status ailments except Undead. Uses 70 MP. A pure Illusionist will quickly run out of MP and be a waste, so the best Illusionists are ones that have a good, cheap secondary ability. Very useful! The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Float: You get permanent Float when you use this movement skill. Death: Instantly kill your opponent. It also ensures Cloud to perform his limit breaks. Shell 2: Puts a barrier that halves magic damage, lasts duration of battle. Nameless Song: Give your buddies Reraise, Regen, Protect and Wall. They're not very strong, but this is an easy way to get some good equipment from your enemies. Uses 6 MP. This ability is crucial when you're leveling up! Mimic Daravon: Put your enemies to sleep with boring stories. Hamedo: If an enemy tries to attack you, you'll attack him instead. They learn stronger spells fairly quickly. No abilities to learn! Carve Model: Damages plus causes Petrify. Fans of Final Fantasy IV rejoice! Their special ability, however, allows them to focus on more important matters than running all over the map to finish a fight, as they have a medium-range attack to deal with the fleeing wounded. Half of MP: Use your magic half the MP cost. Uses 16 MP. Those jobs that are significant crossovers go to the crossover page entry. Luso first meets Adelle when she cheats him and his clan out of the reward for a quest. This is a valuable ability to have for the beginning of the game. Kikuichimoji: A magic attack that hits in 4 directions, similar to the Monk's Earth Slash. This is good for building lots of JP. Secret Hunt: This allows you to enter the wonderful world of poaching! Charge +20: Allows you to charge for 20 charge time. Please note that the jobs of Final Fantasy: Crystal Chronicles are not related to any of the other jobs. Reraise: If you cast this on an ally and they die, they'll be automatically revived. Threaten: Make threats to your enemy and his brave will go down. I also think it had the best job system with a good variety of jobs among different races, and they're balanced pretty well. Bahamut: Bahamut, King of Dragons, will fry the opposition. Accumulate: Attack power goes up by 1 point. They do not hit quite as hard as other front-line classes, but they specialize against the undead. 2. Uses 24 MP. They pretend they're on American Idol and sing to create positive effects on all your allies. Fire4: Strongest of Fire spells; cannot hurt the caster. FFTA2 - Final Fantasy Tactics A2: Grimoire of the Rift Walkthrough. Gained Exp. Soft: Use this to recover from Stone status. Parivirs are front-line fighters, no different than Soldiers or Warriors in general. HP Restore: When at critical status you'll regain most of your HP. Pray Faith: Causes Faith in your teammates. Zombie: Causes Undead to enemies. Uses 40 MP. Quest "The Eastwatch" must be completed, and learned 3 Fighter action abilities. They also can dodge well, giving them somewhat an edge against heavier classes. Raise: Revives dead ally plus restores partial HP. Jump+3: Allows you to jump 3 times as high as normal. Counter Flood: Counter a physical attack with Elemental. ... After you have unlocked the Heritor job, go to any pub and read the notice "A Lost Friend". Petrify: Causes Petrify to your enemies. Arts of War, used to support allies and weaken enemy statuses. Silence Song: Causes Silence to your enemies. Uses 16 MP. They have no magical talent to speak of, neither offensive or defensive, but they can easily take on two or three physical-oriented enemies at once. Echo Grass: Use this to recover from Silence status. Their abilities are more useful as a secondary skill. This section will be packed with information on what each class does as well as a class's general strengths and weaknesses, although we'll talk more of high-level strategy and what classes mean in the grand … Catch: Get weapons thrown by Ninjas. Uses 14 MP. We take a look at some interesting new additions. Their weapons feature piercing damage: damage that manages to (slightly) bypass armor and increase the chance for critical strikes. Whether it is the original series or its stripped-down, tactical version, the FF franchise has charmed gamers with its innovative battle system and epic storylines. Using the Archer's "Concentrate" helps prevent missing, but that still doesn't help bring usefulness to this ability when you're fighting characters that die in 2-3 hits. Uses 48 MP. Final Fantasy Tactics A2 en 3DJuegos: Pues eso querria saber si existe algun truco para acer que un personage obtenga todos los oficios o algo Helpful in the Deep Dungeon. Life Song: This song restores HP instead. Ether: An ether will recover 20 MP when you use one. Final Fantasy Tactics A2 Updated Hands-On A wordy title isn't the only thing Square Enix has added to spruce up this sequel. Uses 24 MP. Uses 16 MP. Equip Gun: Allows you to equip guns, regardless of class. Ball: Throw a Lighting, Fire or Ice ball, which casts Bolt1, Fire1 or Ice1 respectively. Note that almost all the job classes (and all the fun ones) have requirements before you can activate them. Throw Potion: Allows you to throw potions at a distance even if you are not a chemist. Stop: Paralyses an enemy completely. Lol, with this ability I can just picture the Mediator sticking his middle finger at the enemy and saying "F*ck you, pussy!". Being absent from the battlefield during a jump allows them to evade any attacks aimed at them. Slow: Slow down your enemies with this. Job Req. ". That'll be one less to worry about for a few rounds. Final Fantasy Tactics Job Classes. This is probably the most valuable ability in the game. Uses 24 MP. Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. This even works on bosses! Uses 56 MP. Uses 16 MP. Meteor: Ultimate Time Magic which summons a huge meteor to crash on the battlefield; very risky to use. When you complete the following quests and perform the indicated task the corresponding job will become unlocked. Equip this ability with a Knight and you can do double break damage. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. The battle system is greatly improved over FFT and somewhat better than FFTA. Don't Move: Disable your enemies from moving with this. Uses 28 MP. Uses 30 MP. Blue Magick, used to learn and execute enemy attacks. Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. Level jump 3: jump 3 panels away from your target. Job Requirements: Level 4 Thief, Level 3 Archer, Level 2 Geomancer. They'll mimic their allies' every move, except the special skills such as Orlandu's Sword Skills or Mustadio's Snipe. Masamune: This gives you Regen and Haste. Equip Sword: Enables a character to use a sword, regardless of class. The Concentrate ability is important to learn because archers do miss a lot and it'll make you pull your hair out during challenging battles. Move-Get Exp: Get extra experience by simply moving. X-Potion: A member will recover 150 HP after drinking one, available in Chapter 3 and 4. A Save: Your physical power will go up after getting hit. Any Weather: Ignores weather effects on magic. Just make sure target's CT is below 50, or they might move out of the way before you land. Very beneficial! Gilgame Heart: Get money equal to your lost HP after being attacked. Rate 5 stars Rate 4 stars Rate 3 stars Rate 2 stars Rate 1 star . Mixing and matching these will give you some rather dramatic combinations. 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